PAI-170 · Education

Embodied AI Design: Humanoids for Work and Play

Design an embodied AI end to end, the body and the behavior, for the two arenas pulling humanoids into the world: work and play. You size a joint in real MuJoCo, build a walking gait, transfer it from simulation with domain randomization, build the foundation-model stack that turns pixels into actions (the priors, not the guarantee — what makes each action safe is the certificate it commits under, and its economy is joules per viability-second), give motion style through dance and martial-arts form, and probe how a robot learns by playing. Grounded in the 2026 reality of humanoids on real lines and in real homes, it closes on the question the field is actually asking: how a robot amplifies people instead of replacing them.

Intermediate → Skilled·7 modules·17 lessons
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Module 7

Capstone: Design a Humanoid for Work and Play

Bring the whole course together: design a single humanoid for a named work-and-play role so that every requirement, one per module, is satisfied at once.

  1. L5Capstone: Design Ada, a Companion HumanoidPull all six modules into one coherent humanoid design for a named work-and-play role, and prove the design is internally consistent, strong and stable enough to work, articulate and efficient enough to play.
See it live

Anatomy demonstrations

The machines behind this course, taken apart three ways — the body, the one rule, and the small learned brain. Guess before you look; an open core proves every number on the page.

DemonstrationAnatomy of GraspForce closure, taken apart live →DemonstrationAnatomy of the Soft HandMorphological computation →DemonstrationAnatomy of BalanceCapture-point stepping →The whole series →