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A demonstration · Institute for Physical AI

Anatomy of Grasp.

The same idea, a third machine — a hand, taken apart three ways: the fingers that hold, the rule that decides if a grip will slip, and the brain that chooses where to grab. This is the regime the drone and the humanoid never touch: contact. Where they stayed up by balancing forces in open space, this one has to seize the world and not let go. The rule that decides if a grip holds is a scalar certificate — force closure, positive when caught, negative when it will slip — the grasp-space cousin of the energy certificate, in exactly the contact regime the certification frontier still calls open. Every number on the board is computed by the Institute's open grasp core, so the page cannot lie to you — and it completes the trio: fly, balance, grasp.

Three lessons

Guess before you look.

Each opens with a question almost everyone gets wrong, an object you can turn over in 3D, and the one move that makes it obvious. Open them in order, or jump to the layer you want.

What you are looking at

One format, the whole of embodiment.

Three machines now run on the same engine — the same withhold-guess-prove beats, the same editable source, the same rule that nothing is animated by hand. A drone that stays up by pushing air down, a humanoid that stays up by not falling over, and a hand that holds by geometry. Fly, balance, grasp: the three ways a body meets the world, in one format.

Withhold

Guess first

A real question, refused an answer, until you commit. This one asks how hard a robot must squeeze — and the honest answer, barely at all, is the surprise that opens the door.

Prove

It cannot lie

Every claim is checked live by the open grasp core: the grip force set by friction, the force-closure quality that flips a grasp from held to slipping, the 369-parameter policy whose chosen grip holds on 24 of 24 shapes. Verified, not asserted.

Physical AI

Hardware to brain

One hand carries the whole stack: the contact mechanics of the fingers, the force-closure rule that decides if a grip holds, and the learned policy that chooses where to grab — the three layers of an embodied system, a third time.

Start with the body →Take the course: Embodied AI Design →← Anatomy of Balance← Anatomy of Flight