What you can prove, and at what level.
A competency is a skill area that cuts across courses. Each is earned at three tiers — I Foundational, II Proficient, III Advanced — from the mastery you actually hold on this device, not seat time. Every tier issues a verified, signed certificate. If a path is what you do, a competency is what you can prove.
Seven competencies, three tiers each.
Tiers are read live from your mastery: I means you are familiar across the area, II adds retained proficiency, III is proficiency across nearly all of it. Mastery comes from passing labs and surviving their spaced reviews, so a tier cannot be grind-inflated.
Parametric Design
Model real bodies in code-driven CAD and simulate them before they exist.
Additive Manufacturing
Turn a design into a printed, produced part — design-for-AM, process, production.
Embedded & Silicon
The nervous system: from Verilog and chips up to firmware running on the metal.
Robot Learning
From demonstrations to a released policy — and a world model to imagine in.
Vision-Language-Action
Build a policy that sees, is told what to do, and acts.
Embodied Systems
Whole machines that work in the real world — humanoids, aircraft, orbital.
Intelligence Foundations
How intelligence itself works, and the programming to build with it.
Where these skills sit on the tinker-to-enterprise ladder: the Skills Spectrum →