Competencies

What you can prove, and at what level.

A competency is a skill area that cuts across courses. Each is earned at three tiers (I Foundational, II Proficient, III Advanced) from the mastery you actually hold on this device, not seat time. Every tier issues a verified, signed certificate. If a path is what you do, a competency is what you can prove.

The paths → what to doStandards & alignment →The Skills Spectrum →Your progress →
The ladder

Seven competencies, three tiers each.

Tiers are read live from your mastery: I means you are familiar across the area, II adds retained proficiency, III is proficiency across nearly all of it. Mastery comes from passing labs and surviving their spaced reviews, so a tier cannot be grind-inflated.

Make

Parametric Design

Model real bodies in code-driven CAD and simulate them before they exist.

13 skills · 1 courses

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Make

Additive Manufacturing

Turn a design into a printed, produced part, design-for-AM, process, production.

15 skills · 1 courses

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Electronics Integration

Embedded & Silicon

The nervous system: from Verilog and chips up to firmware running on the metal.

23 skills · 3 courses

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Physical AI

Robot Learning

From demonstrations to a released policy, and a world model to imagine in.

18 skills · 2 courses

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Physical AI

Vision-Language-Action

Build a policy that sees, is told what to do, and acts.

7 skills · 1 courses

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Physical AI

Embodied Systems

Whole machines that work in the real world, humanoids, aircraft, orbital.

33 skills · 3 courses

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Foundations

Intelligence Foundations

How intelligence itself works, and the programming to build with it.

34 skills · 3 courses

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Where these skills sit on the tinker-to-enterprise ladder: the Skills Spectrum →