The last two lessons priced the bench: how much of a training hour the robot was moving, and what a policy's thinking time does to a robot that keeps moving. This one prices the evidence. A robot-learning result is a table of success rates, and every cell of it is several seeds of a full training run. This paper, reinforcement learning with action chunking, trains simulated robot arms on 25 OGBench tasks and 3 robomimic tasks, each run 1M offline steps and then 1M online steps, and it does something most papers do not: it tells you what reproducing its main results would cost. Hours per run times methods times tasks times seeds: 6 x 15 x 25 x 4 = 9,000 GPU-hours on OGBench, 10 x 8 x 3 x 5 on robomimic, printed as 1,350, and 10,350 in all. It also publishes the milliseconds each training step takes on its RTX A5000. That gives you two independent ways into the same budget. From the milliseconds you rebuild one run, 3.62 to 7.53 hours across four methods, which brackets the 6 hours the budget uses. From the factors you rebuild each line, and one of them comes to 1,200 where 1,350 is printed. Neither check needs anything but the paper. Then NVIDIA's own 230 W ceiling for the card turns 10,200 GPU-hours into at most 2,346 kWh on the cards alone.