Process parameters
Choose spindle speed, feed, and depth-of-cut that complete the cut with no overload and an acceptable surface-finish score, and state the trade-off each parameter drives.
Try this first — before any explanation.
Your rough+finish plan reopens with parameters at deliberately wrong defaults (spindle_rpm=1200, feed_mm_min=600, depth_per_pass=6.0). Tune the three until the cut finishes with no OVERLOAD and finish_score ≥ 0.70. The defaults overload (6 mm depth in one bite), or crank feed too high and the floor scallops, or go tiny everywhere and run 5× par. Feel how they fight.
Cut gauges are pure functions of the parameters (force ∝ feed×depth×material; finish ∝ feed/rpm). Tune the three numbers and run.
Process parameters
Cut gauges are pure functions of the parameters (force ∝ feed×depth×material; finish ∝ feed/rpm). Tune the three numbers and run.
The idea, built visually.
Same toolpath, same tool — but how hard you push it is a separate decision, and you can't win on every front. Three knobs: spindle speed sets how fast the edge moves through metal, feed sets the bite per tooth, depth sets how much you hog at once — and depth is mostly what loads the tool.
The triangle: TIME, TOOL LIFE, FINISH. Push toward fast — big feed, deep cut — and force climbs until the tool overloads. Push toward smooth — light feed, light depth — and finish is beautiful but slow. No setting maxes all three. So split the budget the way you split the toolpath: hog hard while roughing, spin fast and skim light while finishing.
▣ Stage animation: A draggable point inside a TIME/TOOL-LIFE/FINISH triangle: dragged toward fast, the TOOL-LIFE vertex flashes OVERLOAD; toward smooth, TIME balloons; a balanced interior point glows green.
Build it up, step by step.
- Step A (worked): rough at rpm 8000 / feed 480 / depth 2.0 (hot and deep, ugly on purpose), finish at rpm 10000 / feed 350 / depth 1.0 (light + fast buys finish 0.82).
- Step B (fade): three broken sets — fix each with ONE move (depth too deep → OVERLOAD; feed too high → poor finish; everything tiny → SLOW).
- Step C (independent):
tab_slotin steel with a ∅4 tool — derive rough+finish params from surface-speed and chip-load formulas.
How the Bench grades your run.
PASS WHEN overload False (peak load ≤95%), deflection ≤0.05 mm, finish_score ≥0.70 on finished faces, cut_time ≤2.0× par, cut complete, on seed 2202.
- OVERLOAD: peak spindle load 138% on rough pass (depth_per_pass=6.0). Force scales with depth — reduce depth to ≤2.5 mm or split into more Z levels.
- POOR_FINISH: finish_score 0.52 (target 0.70). Scallops from feed 1500 — lower feed_mm_min or raise spindle_rpm.
- CHATTER: deflection 0.082 mm — the tool is bending; reduce feed or depth; the combination is too aggressive for a ∅4 tool.
- MATERIAL_MISMATCH: 8000 rpm gives ~100 m/min — too fast for steel (recommended ~30 m/min). Lower spindle_rpm to ~1900.
Bring back what you've already mastered.
- From 2.1: can changing depth_per_pass ever change corner_radius_ok? → no; corner reachability is set by tool radius, not feeds/speeds.
- From M1.2: steel vs aluminum changed your whole parameter window — the process plan is downstream of the M1 material choice.
- Interleave: at rpm 10000, ∅6, compute surface speed (≈188 m/min) and judge it for aluminum (high-normal, fine).
What you must demonstrate to advance.
On the steel tab_slot, rough+finish parameters grade to overload False, finish_score ≥0.70, complete True, cut_time ≤2.0× par — and answer 'which parameter most directly drives spindle load?' → depth_per_pass.
How this feeds your build.
These parameters make each toolpath survivable and fast; in M5 cut_time rolls into station cycle time (throughput) and finish_score into yield.