← Anatomy

A demonstration · Institute for Physical AI

Anatomy of Swimming.

The sixth machine, and the third medium a body can move through — after air and ground, now water. A robotic fish, taken apart three ways: the body that swims, the one rule of moving through water, and the brain that sets its pace. Two pieces of physics none of the others have: buoyancy, so it holds depth for nothing, and quadratic drag, so the harder it pushes the less it gains. Every number on the board is computed by the Institute's open swim core, so the page cannot lie to you — and it completes the trio of media: air, ground, water.

What you are looking at

One format, a third medium.

The same engine that runs Flight, Balance, Grasp, Driving and the Soft Hand — the same withhold-guess-prove beats, the same editable source, the same rule that nothing is animated by hand. Only the medium changed: from air and ground to water, where the body is held up for free and fought harder the faster it moves. Six machines now, across every way a body meets the world.

Withhold

Guess first

A real question, refused an answer, until you commit. This one asks what a swimming robot spends to hold its depth — and the answer, nothing, is the surprise the water hands you.

Prove

It cannot lie

Every claim is checked live by the open swim core: buoyancy cancelling weight to the newton, speed rising only with the square root of thrust, the 141-parameter brain hitting 24 of 24 target speeds. Verified, not asserted.

Physical AI

Hardware to brain

One fish carries the whole stack: the buoyant body, the quadratic-drag rule that shapes every stroke, and the learned policy that sets its pace — the three layers of an embodied system, a sixth time, in a new medium.

Start with the body →← All six machines