Everything so far ran on toy models. Now the fleet is stepped by the actual batched quadrotor kernel on your GPU, the same solver, deterministic to the bit, whose one compiled controller also flies a real Pixhawk. Run it, read the swarm, and connect the loop end to end.
Predict firstThe same controller flies the whole fleet through a deterministic WGSL solver on your GPU. Why is determinism the point?
A fleet simulation that cannot be replayed is a demonstration rather than a measurement. Determinism is what makes the bench a bench.