This is where the course's pieces converge. The physics here is the production WGSL solver itself, stepping thousands of quadrotors in parallel on your GPU. It is deterministic where it counts: the trajectory is fixed-point and reproducible, so a graded run replays identically and a result can be trusted. And the controller is the seam: the exact same compiled module that flies this fleet is built to drop onto a real aircraft over MAVLink, with only the I/O shim changing. Develop here, deploy to metal, one binary. That is the whole thesis of the course, made literal.